Free Educational Games for Students

Ancient Civilizations

Ancient Civilizations Claw Machine

Collect a historical discovery, explore its story, and connect it to your current unit.

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Ancient Civilizations Claw Machine filled with a loose pile of historical stuffies

Featured game 1 of 5Take a look at what students can explore.

Interactive samples

Step inside the games

Try a short sample to see what students will do.

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Your classroom plan

How will you use it?

Pick a game and a classroom moment. Your plan updates as you choose.

Claw Machine · Lesson opener

What can a discovery tell us?

  1. 2 minutes: show a collectible and ask what students notice about its clothing, tools, or materials.
  2. 8 minutes: model a grab, read the history card together, and connect one detail to your unit.
  3. 5 minutes: have partners explain what the collectible reveals about its civilization.
What will students explain?

A focused question gives the game session a purpose.

Ask before they leave

What did you learn from the history card that you could not tell by looking at the collectible?

Suggested pacing. Adjust for your class and school devices.

Teaching resources

Keep the lesson going

Teaching Ancient Civilizations?

Pair the discoveries with maps, readings, and hands-on activities. Explore the teaching guide to connect your next game session to the unit you’re teaching.

Explore the teaching guide

Planning your history year?

The free Ancient Civilizations pacing guide helps you see where lessons and activities fit. Keep it handy as you plan your next unit.

Get the free pacing guide

Before you play

Teacher Q&A

The practical details for your classroom.

What is the purpose of these classroom games?

Each game creates a context for practicing a skill or exploring a topic. The claw machine encourages historical reading and recall. Mummification connects a sequence of actions to ancient Egyptian beliefs. The Savings Shelf gives students spending and saving decisions to explain. Nile Pets combines historical reading with an adventure, and Westward Expansion provides a board-game review. Reflection helps turn those actions into evidence of learning.

Do the games replace a complete lesson or unit?

Use them as supplemental experiences. The teacher guides suggest questions and follow-up tasks that connect play to your instruction. Standards connections describe selected skills and topics rather than complete coverage.

Can I use a game with the whole class?

You can model a short section, ask students to predict a choice, and pause for discussion. For pairs, alternate who controls the game and who explains the decision. Preview the game on your classroom device before planning the session.

Where are the standards and teaching notes?

Open a game card and choose “Standards” for the instructional connection and source. Choose “Teach it” for a reflection prompt and a suggested classroom activity.

Your idea could inspire the next game

What should we make next?

Looking for a game on a specific topic? Tell me what your students are learning and what you wish they could practice.

Send Suzy a game ideastudentsavvyontpt@gmail.com

Include your grade level and the skill or standard you’d like the game to address.

Let your class weigh in

Take turns voting on this device, then have your teacher email the class results. Have another idea? Include it in the email.

Which game idea would you choose?

Choose an idea to start your class tally.

Teacher: email class results

This tally stays in this browser. Votes reach Suzy only when a teacher sends the email.

Teacher guide